Orneriness can be doing something for fun that some would consider 
troublesome.  In this instance, Thomas would add a feature that he knows 
will cause problems for a gamer, but those problems are fun to tackle.
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, November 27, 2007 5:51 PM
Subject: Re: [Audyssey] More about Monte bosses.


> Hmmm, what does ornariness mean? not a word I've come across before. 
> though
> if I take your meaning as to be an unfair twist in gameplay, personally, I
> like the idea to make later levels that much more challenging.
>
> also, sinse I've always tried to preserve my swords for situations where I
> really need them, jumping over enemies doesn't seem too unreasonable to 
> me.
>
> Beware the Grue!
>
> dark.
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, November 27, 2007 9:50 PM
> Subject: Re: [Audyssey] More about Monte bosses.
>
>
>>I think we're in trouble!  This sounds like something you would do, just
>>out
>> of orneriness.  I think you would want to listen to other gamers playing
>> the
>> game, laughing as you listen.  On the surface, it sounds like a good 
>> idea,
>> but I don't think I would want to face invincible monsters.  Does it take
>> some of the fairness out of the game?
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, November 27, 2007 3:14 PM
>> Subject: [Audyssey] More about Monte bosses.
>>
>>
>>> Hi everyone,
>>> A couple of days ago a couple of you were asking about my views on
>>> bosses in Montezuma's Return. I did some digging on exactly how the
>>> higher levels were handled and found out something interesting about the
>>> classic Montezuma's Revenge, and the good news is this should be easy
>>> enough to add to the game. In the classic game after level 7 monsters
>>> became completely invincible to swords, and you couldn't find any more
>>> swords on those levels. It was basically run like heck, get what you
>>> can, and try and make it off the level as fast as you can.
>>> Since this is so strait forward and a piece of cake and easy as pie this
>>> is the bosses answer I think we all were seaking. It is not a
>>> triditional boss, but it is true to the original game, difficult, and
>>> you beat the bosses not by killing them, but staying alive.
>>> I can add a super boss skull, Montezuma, which is invincible and super
>>> deadly. What do y'all think?


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to