Orneriness can be doing something for fun that some would consider troublesome. In this instance, Thomas would add a feature that he knows will cause problems for a gamer, but those problems are fun to tackle. ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, November 27, 2007 5:51 PM Subject: Re: [Audyssey] More about Monte bosses.
> Hmmm, what does ornariness mean? not a word I've come across before. > though > if I take your meaning as to be an unfair twist in gameplay, personally, I > like the idea to make later levels that much more challenging. > > also, sinse I've always tried to preserve my swords for situations where I > really need them, jumping over enemies doesn't seem too unreasonable to > me. > > Beware the Grue! > > dark. > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, November 27, 2007 9:50 PM > Subject: Re: [Audyssey] More about Monte bosses. > > >>I think we're in trouble! This sounds like something you would do, just >>out >> of orneriness. I think you would want to listen to other gamers playing >> the >> game, laughing as you listen. On the surface, it sounds like a good >> idea, >> but I don't think I would want to face invincible monsters. Does it take >> some of the fairness out of the game? >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Tuesday, November 27, 2007 3:14 PM >> Subject: [Audyssey] More about Monte bosses. >> >> >>> Hi everyone, >>> A couple of days ago a couple of you were asking about my views on >>> bosses in Montezuma's Return. I did some digging on exactly how the >>> higher levels were handled and found out something interesting about the >>> classic Montezuma's Revenge, and the good news is this should be easy >>> enough to add to the game. In the classic game after level 7 monsters >>> became completely invincible to swords, and you couldn't find any more >>> swords on those levels. It was basically run like heck, get what you >>> can, and try and make it off the level as fast as you can. >>> Since this is so strait forward and a piece of cake and easy as pie this >>> is the bosses answer I think we all were seaking. It is not a >>> triditional boss, but it is true to the original game, difficult, and >>> you beat the bosses not by killing them, but staying alive. >>> I can add a super boss skull, Montezuma, which is invincible and super >>> deadly. What do y'all think? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
