Well, a nice, symple idea, but perhaps you could considder some extra sound effects, and or extra enemy types for the invinsible enemies? That way they would seem more like bosses, and less like normal enemies which have been mysteriously enhanced in one section of the tomb with respect to another.
so for instance, instead of snakes, skulls and spiders, have gold skulls (making a clanging sound), spitting cobras (wwhich obviously make spitting noises), and scorpions. I know this would involve coding some extra sounds, but imho it'd give the game some nice variety, and explain exactly why some enemies were invinsible to swords. It'd also allow you to have levels with both invincible and non-invincible enemies, ---- for example, sticking an invincible Scorpion just before the exit of a lower level as a final obstacle to out run, ----- a bit like a boss, but not precisely a boss. to actually have Emperor Montizuma himself return in skull form would be incredibly cool (the title of the game, either return and revenge always slightly confused me), but imho there should be a litle more to the confrontation than just jumping a skull and legging it onwards, ----- perhaps something for one of those expantions you mentioned. Beware the Grue! dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
