Well, a nice, symple idea, but perhaps you could considder some extra sound 
effects, and or extra enemy types for the invinsible enemies? That way they 
would seem more like bosses, and less like normal enemies which have been 
mysteriously enhanced in one section of the tomb with respect to another.

so for instance, instead of snakes, skulls and spiders, have gold skulls 
(making a clanging sound), spitting cobras (wwhich obviously make spitting 
noises), and scorpions.

I know this would involve coding some extra sounds, but imho it'd give the 
game some nice variety, and explain exactly why some enemies were invinsible 
to swords.

It'd also allow you to have levels with both invincible and non-invincible 
enemies, ---- for example, sticking an invincible Scorpion just before the 
exit of a lower level as a final obstacle to out run, ----- a bit like a 
boss, but not precisely a boss.

to actually have Emperor Montizuma himself return in skull form would be 
incredibly cool (the title of the game, either return and revenge always 
slightly confused me), but imho there should be a litle more to the 
confrontation than just jumping a skull and legging it onwards, -----  
perhaps something for one of those expantions you mentioned.

Beware the Grue!

dark. 


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