Hi Dark,

Quote
Well, a nice, symple idea, but perhaps you could considder some extra sound
effects, and or extra enemy types for the invinsible enemies? That way they
would seem more like bosses, and less like normal enemies which have been
mysteriously enhanced in one section of the tomb with respect to another.
End quote

Either that or a more simple idea for 1.0 is not to make those enemies 
invincible, but merely restrict the players access to swords. That means 
the player will have to save a few from some of the lower levels if 
he/she wants to kill anything from level 7 on.
After all the player can have only a maximum of 5, according to the 
unstable release, so that won't carry you through for very long on 
higher experience levels. That basically means if you are fully loaded 
you have exactly one sword for each following level if you decide to 
save them for that purpose. Either way it presents an interesting challenge.

Quote
 but imho there should be a litle more to the
confrontation than just jumping a skull and legging it onwards, -----
perhaps something for one of those expantions you mentioned.
End quote

Good point. perhaps in the last room there is a stash of swords you must 
obtain in order to defeat Montezuma's skull. Since he will be the boss 
skull you will have to use all 5 swords you get to kill him. Mean while 
he will be attacking you with his secret weapon. Currently I am thinking 
of a lightning bolt or something that comes out of the skulls eyes which 
will of course be extremely deadly. An even cooler idea is since he is 
the bosss skull let's asume that your invincibility from the potions 
doesn't work on bosses. Only on other monsters. That means you are going 
to have to battle one on one your swords against his lightning eyes.




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