Hi,
I'd say don't bother with porting Raceway. There are a lot of windows 
specific features already requested, and this game has a solid start. 
Instead, focus on cross platform development for your future games, and take 
the time you really need to do it well and do it right.
We've all been waiting long enough for Raceway as it is.
Karl
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 02, 2008 1:48 PM
Subject: Re: [Audyssey] Raceway for Mac or Linux?


> Hi,
>
> Quote
> hmm one wild idea I can think of is maybe 3 different versions of raceway. 
> I
> mean really 3 different version, wouldn't it rock having to code all that?
> End quote
>
> Not hardly. Parish the thought. It is bad enough writing one version let
> alone three completely new versions from scratch. <Smile>
>
> Quote
> although ya know, aren't lenux and max almost the same opporating system 
> as
> in mac is bassed off lenux?
> End quote
>
> That isn't true. Mac OS X is based off the BSD kernel and operating
> system not Linux. Not only that they use completely different APIs for
> programming various things. For example, they have two completely
> different Windows developer kits for programmers. If i want to write
> something for Mac, and it is a graphical application, I need to use
> Cocoa which is Mac's special graphical user interface. If I want to
> design a similar application for Linux I will have to use GTK+ which is
> the accessible graphical user interface developers kit for Linux.
> So there is nothing simple here about doing this. There is allot of
> differences between operating systems that would need solved, and I
> suppose I could build the application in separate parts that could be
> assembled based on os. Here is platform independant game core, here is
> platform specific user interface, bla. Lots and lots to think about.
>
>
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