Hi Karl, That sounds like some pretty sound advice there. I think as you suggested I shouldn't drop the idea of cross platform games, but delay their introduction until I finish Raceway. Too many gamers have already come to want Raceway the way it was planned, and taking things out to make it work on all operating systems isn't all that popular from what I have read on this list. However, one reason I asked this question at all is I have already officially decided to drop C-Sharp and DirectX for future developments. After Raceway 1.0 comes out I wouldn't expect allot of upgrades and really cool features to come out for it, because I am sick of DirectX, .Net, and the constant changes Microsoft is making in those technologies. I can't even use Direct Play now, because it has been gutted and pulled completely from DirectX forcing me to totally research some other technology for online racing. Which is why I dropped online racing in the first place. To be to the point I am one frustrated developer all because Microsoft introduces something and then yanks it out and replaces it with something else. Microsoft introduced DirectX Input and Sound clear back with Windows 95, and now that Vista is out Microsoft announces that both are scheduled to be scrapped in 2008 or so in order to use XInput and XAudio so XBox games and Vista games can be quickly ported from one gaming platform to the other. i don't suppose Microsoft ever considered that they should leave both technologies in place. Especially, since I don't give a darn about writing XBox 360 games. Grrrr. Before anyone states the obvious, why don't I use the old time tested libraries instead of working with the bleeding edge, the answer is that is who I am. I have always been on the bleeding edge of technology. When a new version of Linux comes out in beta I download it, install it, and test it long before it becomes officialy released. When Vista was released I owned a copy with in 2 weeks of it's release in stores. When Visual Studio .Net was introduced I was among the first blind developers to begin learning and working with C-/Sharp and Visual Basic .Net before the rest of the blind programming market. As Michael Feir excelantly pointed out on blind cool tech sometimes you have to look outside the box to find new and wonderful things. I not only look outside the triditional blind box, but practically live out there on the edge testing, researching, and bringing back what I find out there on the software fronteer. Some people on this list have suggested there isn't a Mac or Linux market for games. That kind of thinking is still in the box we blind people have made for ourselves. Most blind computer users are not use to trial by fire, and determined to go out and experiment with Solaris, Linux, and Mac yet until us pioneer types go out and do it for them, bring it back, and tell them this is how it all works.
Karl wrote: > Hi, > I'd say don't bother with porting Raceway. There are a lot of windows > specific features already requested, and this game has a solid start. > Instead, focus on cross platform development for your future games, and take > the time you really need to do it well and do it right. > We've all been waiting long enough for Raceway as it is. > Karl > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]