Thomas lost the source code for stfc because of several events and that is 
why he released it as freeware.  When he updates the program he can only 
change the game sounds and such.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 03, 2008 5:43 AM
Subject: Re: [Audyssey] Multiplatform Games


> Thomas wrote:
> It is true that most Mac users are running our games through Windows 
> virtual
> machines, but as I stated in an earlier post that is nowhere near as good 
> as
> playing the game that is natively supported by the os or run through
> something like the Java runtime.
> End quote
>
>  Do you know this for a fact?  I have a few users of Rail Racer running on
> Mac and as far as I know it works quite well.  I was under the impression
> windows was running natively, not in an emulated mode, but I could be
> totally off base there.
>  Given the low overhead of accessible games in general, I would think any
> accessible game would run just fine in a windows environment running on
> Macs, given todays processor speeds, but I haven't checked this for 
> myself.
>  I agree the envelope should be pushed with accessible games, and quite
> hard, but given the overwhelming majority of windows users out there at 
> this
> point in time, for me the R and D time is better spent making a windows 
> game
> as fun and immerssive as possible.
>  But again, that is just me and my angle on things, if you decide to make
> raceway or any other game cross platform I will be very interested in the
> results, and I am sure other developers will as well..
>  I am not sure how complex the conversion would be for your Star Trek 
> game,
> but given that you already have the code for it, that might make a good 
> test
> case, eh?
>  Later,
>  Che
>
>
>
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