Oh I know exactly what you mean. A good example that occurs often is you 
walk into a classroom, and you can just feel everyone holding their breath 
or something, and the noise level drops dramatically. Also they won't talk 
to you unless you speak first. perhaps those that used to have sight could 
explain this? Did you all of a sudden turn into a dangerous animal when you 
lost your sight? gees! lol. I also had the experience with sighted people 
asking others do I want this or that. I even had some people yell as loudly 
as possible because for some inexplicable reason, they don't know the 
difference between deaf and blind.


----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 18, 2008 5:28 AM
Subject: Re: [Audyssey] Out of the games dimension


> Well, while i've certainly encountered the business you mention very often
> in real life, I've never come across it when dealing with game developers
> because (as I said), small devs of freeware and shareware games do tend on
> average to be quite a nice bunch.
>
> this is however where (just as in real life), a Vi person has to develope
> incredibly good communication and diplomacy skills, if they want to get
> anywhere something I fail at on multiple occasions.
>
> beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, January 18, 2008 7:25 AM
> Subject: Re: [Audyssey] Out of the games dimension
>
>
>> Another issue I'm throwing out, and, please, I don't want to start a
>> debate
>> on the blind philosophy thing, but you know those types of sighted 
>> persons
>> who someone, even if you've got a Masters degree and can do things for
>> yourself, but you know when you need a bit of help or if you just
>> accidentally "meet" a sighted person and they somehow think that because
>> you're blind there's something wrong with you mentally, what effect does
>> that have on the whole games thing? OK, to break it down, let's say 
>> you're
>> walking with a pal at Uni and you know the type of person, coming along
>> and
>> asking your pal "how is he?" Starting with assumptions, believing you
>> incapable of answering yourself. Now, some normal game developers might
>> sort
>> of have this same perception when it comes to games. If someone sighted
>> decides to do a "good deed" and makes a game for blind people, how much
>> could it creep into his mind that somehow blind people might have
>> difficulties understanding the game, so he makes it very simplistic,
>> because
>> he somehow thinks that blind persons may also have mental difficulties
>> based
>> on his assumptions? I know I'm not putting my point very clearly here, 
>> but
>> I
>> do think you guys sort of understand, it's about the whole thing with
>> sighted persons attitudes to blind persons, and unfortunately some blind
>> persons attitude to blindness as well. We're not just blind people, we
>> also
>> have our different attitudes to stuff, and if you have a blind person 
>> with
>> a
>> negative attitude trying to show an audio game to a sighted person, this
>> is
>> a problem.
>> Ari
>>
>>
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>
>
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