Oi, don't knock Pong, do you know the table-tennis game on the Nintendo Entertainment System is the only game ever that I can play as an absolute equal with sighted persons, even win absolutely? Anyone who doesn't have that game is missing a real treasure. We don't need mouse support, but, what I'm curious about Dakota, is what do you mean sighted persons are interested in audio games? What I mean is, whenever I've showed an audio game to a sighted person, it's more like a novelty interest, they'll try it a bit and also think"OOH, how cute this, an actual game which there blind friend can play," but, as you say, because it doesn't have cool graphics, even if it's multiplayer, they won't play it much with their blind friend, also because their games are much more sophisticated. Instead of playing blind games with sighted persons, I'm usually left with teaming up with a sighted person playing with/against other sighted persons, doing rather borring stuff like firing for that person. I know there are other games which you can sort of play against sighted persons on the NES, but none gave you that absolute sheer equality which table tennis did. You could play boxing and MC and such, but that depended on the sighted person's style of fighting. I know of my friend who could play against sighted persons because they fought fare, but you got some who would fight like chicken, throwing one punch and running away, etc, and it was hard for the blind person to counter this. Sorry I can't talk about the newer stuff, I still am only have my wonderful, lovely NES with my game collection, I played DoubleDragon before my cousin accidentally stood on my fifty-two-in-one. I do think that it's also not just graphics, but sighted gamers would never play blind games even if they had good graphics because we really have no idea about how much more sophisticated sighted games are compared to blind games. I'm not knocking blind game developers, just as Thomas says, these companies have millions to develop products. One thing I also wonder is whether we also put too much pressure on our developers. We are in such a hurry for developers to release stuff, that maybe some games are released without impleminting many features? With Phil, Thomas and many other developers they take time, but in the end you get a high-quality game, but maybe other developers feel rushed and just release whatever, cutting back on quality for time's sake. Ari Ari
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