speaking of synths, through a rather complicated process (trying out some 
horribly expensive dolphin ocr and pdf conversion software to help in my 
Phd), I've acquired realspeak daniel.

sinse it has to go through the sapi driver and can't interact directly with 
orphius the way something like eloquence could, I find it slightly slow to 
use with hal, but for all my sapi gammes I'm amazed at the amount of 
difference it makes in the game, especially to something with complex nmbers 
and a lot of speach like lone wolf, or Jim's trucker games.

I was quite happy using Ms mike (and before Jim put the software on his 
site, ms sam), but now i actually wouldn't fancy going back to it, sinse 
playing with a fairly human and understandable voice means I can concentrate 
on what is happening in the game, and not have to imagine that my sub 
commander or golf caddy is a cyber man.

Of course, there are lots of occasions 9as you mention tom working with free 
tts), where a robotic synth is necessary, which is fine, but I do think that 
in developing games, ---- particularly games with acted characters or a set 
atmosphere, the sound of the synth voice should be taken into account as 
much as possible, especially when it is portraying characters in the game 
such as copter man, the opponents in X hour etc.

Beware the Grue!

Dark.




----- Original Message ----- 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 27, 2008 11:24 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


> The Echo was also my first synthe Then came JFD with a Braille 'N Speak
> providing speech. The BNS was probably even worse than the Echo in terms 
> of
> speech quality.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, January 27, 2008 7:01 AM
> Subject: Re: [Audyssey] Views On Games was Out of the games dimension
>
>
>> Hi Jim,
>> Wow! I wasn't even using computers in 1981 let alone programming them.
>> <Grin>
>> That just goes to show how far we have come since the first personal
>> computers made their appearance for the average person. I can clearly
>> remember what it was like back around 1984 when there were basically two
>> choices. There was the IBM PC with PC Dos 3.x, AKA MS Dos, and the Apple
>> A2-E with Apple Works. In terms of the average user the people I knew
>> had Apples because the IBM systems were both too expensive and anything
>> before PC Dos 5.0 sucked lemons. Not only that, but I thought the Echo
>> was just peachy until I found Jaws for Dos and the Dectalk PC.
>> As for when I started writing games I was a late bloomer. I have been
>> using and working with computers almost all my life, but I didn't
>> actually begin programming until I reached college. That would have been
>> around 1997 or 1998 or so.
>>
>>
>> Jim Kitchen wrote:
>>> Hi Thomas,
>>>
>>> Yeah, I started writing computer video games like in 1981 on a Texas
>>> Instruments 99 4A home computer.  The first games were draw poker, Star
>>> Mule and Homer on a Harley (Eval Kneval)  I then got my first talking
>>> computer in December of 1989.  It was a NEC 286 with an Accent S A
>>> running Jaws for dos version 1.  The first program that I wrote was a
>>> braille reference guide.  I wrote it in January 1990 while at the
>>> Cleveland Sight Center.  Anna Karr my braille instructor helped me to
>>> make sure that it was all correct.  Then I wrote black jack and draw
>>> poker.  Those games were on the Jaws web site slash BBS.
>>>
>>> No, I did not like the bookshelf game Futile.  I very much liked the
>>> bookshelf game Twixt though.  I think that my Brother and Sister cheated
>>> at Futile because they couldn't beat me at chess or Twixt. <grin>
>>>
>>> BFN
>>>
>>>      Jim
>>>
>>> check my web site for my new personal information page
>>>
>>> [EMAIL PROTECTED]
>>> http://www.kitchensinc.net
>>> (440) 286-6920
>>> Chardon Ohio USA
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>>>
>>
>>
>>
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>
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