I may have some, just submit the list. I may be able to emulate some things. I am sure I have some wood like sfx. At 04:23 a.m. 16/02/2008, you wrote: >Hi Michael and all, >Well, as I did explain in a previous post I don't have any sound effects >of those kind of weapons so I would be coming at this pretty bare. >However, please keep in mind I have decided to just drop anything to do >with Montezuma's Return/Revenge altogether. The story line, weapons, >traps, are all going to change somewhat. >As plenty of people have pointed out if this temple has been explored >before by other adventurers/explorers they would have left behind things >like first aid kits, guns, ammo, or whatever as they met their fait by >the hand of the skeleton warriors, rattle snakes, and other monsters inside. > From a strictly replay value standpoint I have been repetedly asked to >randomly generate monsters, randomly move treasure items around, etc. >They only way I could do that is convert the game over to my new engine >Genesis 3D which would make it an FPS title. That would totally >disappoint those looking for a side-scroller. In short the game is in a >mess of a state. > >Michael Feir wrote: >> One angle here might be fatigue. The more often you swing the sword within a >> short time, the slower you can swing it again. I think you should stick to >> historical weapons and not go all modern on us. >> Michael Feir >> Creator and former editor of Audyssey Magazine >> 1996-2004 >> Check out my blog at: >> www.blindspots.net >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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