I may have some, just submit the list.
I may be able to emulate some things.
I am sure I have some wood like sfx.
At 04:23 a.m. 16/02/2008, you wrote:
>Hi Michael and all,
>Well, as I did explain in a previous post I don't have any sound effects 
>of those kind of weapons so I would be coming at this pretty bare. 
>However, please keep in mind I have decided to just drop anything to do 
>with Montezuma's Return/Revenge altogether. The story line, weapons, 
>traps, are all going to change somewhat.
>As plenty of people have pointed out if this temple has been explored 
>before by other adventurers/explorers they would have left behind things 
>like first aid kits, guns, ammo, or whatever as they met their fait by 
>the hand of the skeleton warriors, rattle snakes, and other monsters inside.
> From a strictly replay value standpoint I have been repetedly asked to 
>randomly generate monsters, randomly move treasure items around, etc. 
>They only way I could do that is convert the game over to my new engine 
>Genesis 3D  which would make it an FPS title. That would totally 
>disappoint those looking for a side-scroller. In short the game is in a 
>mess of a state.
>
>Michael Feir wrote:
>> One angle here might be fatigue. The more often you swing the sword within a 
>> short time, the slower you can swing it again. I think you should stick to 
>> historical weapons and not go all modern on us.
>> Michael Feir
>> Creator and former editor of Audyssey Magazine
>> 1996-2004
>> Check out my blog at:
>> www.blindspots.net
>>   
>
>
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