I think that has to do with the fact that the game uses midi files. When the 
midi file ends it causes the game to hang up. That's one reason I stopped 
playing it. It just didn't feel true to the game if we had to wait for the 
music to start again.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" <[email protected]>
Sent: Thursday, March 06, 2008 3:06 PM
Subject: [Audyssey] problem with mario revisited


> The game doesn't completely lock up, it was something else locking up, I
> don't know what.
> But this is what I  experience. It seems like, if I'm in the underground
> level, the music stops and once I hit right arrow or any game key for that
> matter the music plays again and I can continue with game play. It seems
> like I'm staying in the same level all the time, because each time the 
> song
> plays and then stops, and only if I hit a game key then it plays again and
> game play continues.
> Can someone please help me how to ensure my midi on my computer is
> correctly? Plese e-mail me off-list as to not make this off-topic.
> I have turned my midi volume a little down to hear the sounds better, but 
> I
> don't know where to check for errors with my midi playback.
> Was anybody able to complete the entire game?
> Any help is much appreciated as it's a cool game.
> I'm glad  thommy  used sounds similar to the nintendo sounds.
> ]it makes the game feel natural.
> Also, I hear a kind of block sound. In the  learn game sounds menu its
> called: block above but sometimes if I jump  on it, no  brick is smashed, 
> I
> just hear mario's jumping sound as if he jumps on the spot fruitlessly.
>
>
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