Hi Nicol, I experienced the same problem. In my own testing of midi play back a long time ago I found midi files don't always loop well in games. If you aren't careful in checking or getting the play status of a midi sometimes you get weird issues as with the accessible mario game.
nicol wrote: > The game doesn't completely lock up, it was something else locking up, I > don't know what. > But this is what I experience. It seems like, if I'm in the underground > level, the music stops and once I hit right arrow or any game key for that > matter the music plays again and I can continue with game play. It seems > like I'm staying in the same level all the time, because each time the song > plays and then stops, and only if I hit a game key then it plays again and > game play continues. > Can someone please help me how to ensure my midi on my computer is > correctly? Plese e-mail me off-list as to not make this off-topic. > I have turned my midi volume a little down to hear the sounds better, but I > don't know where to check for errors with my midi playback. > Was anybody able to complete the entire game? > Any help is much appreciated as it's a cool game. > I'm glad thommy used sounds similar to the nintendo sounds. > ]it makes the game feel natural. > Also, I hear a kind of block sound. In the learn game sounds menu its > called: block above but sometimes if I jump on it, no brick is smashed, I > just hear mario's jumping sound as if he jumps on the spot fruitlessly. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
