Hi Nicol,
I experienced the same problem. In my own testing of midi play back a 
long time ago I found midi files don't always loop well in games. If you 
aren't careful in checking or getting the play status of a midi 
sometimes you get weird issues as with the accessible mario game.


nicol wrote:
>       The game doesn't completely lock up, it was something else locking up, I
> don't know what.
> But this is what I  experience. It seems like, if I'm in the underground
> level, the music stops and once I hit right arrow or any game key for that
> matter the music plays again and I can continue with game play. It seems
> like I'm staying in the same level all the time, because each time the song
> plays and then stops, and only if I hit a game key then it plays again and
> game play continues.
> Can someone please help me how to ensure my midi on my computer is
> correctly? Plese e-mail me off-list as to not make this off-topic.
> I have turned my midi volume a little down to hear the sounds better, but I
> don't know where to check for errors with my midi playback.
> Was anybody able to complete the entire game?
> Any help is much appreciated as it's a cool game.
> I'm glad  thommy  used sounds similar to the nintendo sounds.
> ]it makes the game feel natural.
> Also, I hear a kind of block sound. In the  learn game sounds menu its
> called: block above but sometimes if I jump  on it, no  brick is smashed, I
> just hear mario's jumping sound as if he jumps on the spot fruitlessly.
>   


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to