For me it is an issue of how challenging the game is, and being able to
try several different things. Many of the current accessible games don't
provide a lot of serious challenges for me. I don't consider myself
super inteligent, but I do think the A.I. systems in a lot of accessible
games falls short of putting up a serious challenge for me.
For example, I initially wrote STFC, because I found GMA's Trek 2000 way
too simple to play. Yeah, I know others have told me the game was super
hard, it is a difficult game, so I baught it and beat it on all five
difficulty levels in a month. Most of the time when I play on the
highest difficulty I walk away from the game with 3 ships and two bases,
and there have been a number of times I didn't lose any ships and
stations on difficulty 5. That means it is just too easy if I can walk
away from the game with everything in tact, and totally whiped out all
Besides better A.I. in mainstream games I find there is a lot more
strategical opertunities that just aren't available in audio games. In a
mainstream game you might be able to take up a snipers position behind
packing crates, pillars, from catwalks, bridges, whatever. If you are
firing down at a bunch of enemies from high up it instantly gives you
better strategical attacks. If you are hiding behind a crate and fire at
an enemy over the top and duck down behind it you have a shield of sort
to block incoming fire while you can blast the enemies out in the open.
I like being able to pick my battles and do the logical thing like
sniper my enemies from various vantage points when it is available.
Darren Harris wrote:
Yup this is the trouble. There's very few games out there that I'd
definitely go out and buy, because of that reason.
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