cackle
Give me a chance to take a breath. *wow*
----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 14, 2008 10:29 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developersof Montezuma's Revenge



Dear Mr. Ward,
When you say your Raceway game will "probably rock when it is completed"
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not spill coffee onto my keyboard as the keys will stick and not work well.
What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can turn it down? If the rocking is not user adjustable, should I purchase foam pads to place under the computer to prevent this rocking motion from upsetting my coffee mug? If I play your game on a laptop will this rocking motion cause undue tightness in my lap?

Thank you in advance for answering my questions.
anonymous.

----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 14, 2008 7:17 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge


Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit
better than the original design. James North's version of Raceway was
going to be more or less like the classic Poll Position where you raced
against three other cars on the track. you could select a track like an
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar
Thunder. Complete with a 26 game season, 10 championship races, season
scores, realistic physics, force feedback support, etc. My version will
probably rock when it is completed. So try and not get too bumbed  out
over them not being exactly  the original. Smile.

Charles Rivard wrote:
Just off the top of my head, here goes:  If I remember right, Tom
didn't want the games to not be created, thus leaving those who
preordered with nothing.  He also wanted to work on them.  He is still
doing so, although, through the demands of others, plans have had to
be changed.  I commend Tom for not letting gamers get screwed.
Gamers, myself among the number, preordered both titles in good faith
from James North, who let all of us down.  He also screwed Tom, big
time.  Tom is working on rectifying the situation as best he can, as
quickly as he can.  Other projects he has plans for are on hold.  I
can't wait to see those, too.  The games he is working on may not be
in their original form, which bums me out, but I'll get good games,
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.

---
Pretty is as pretty does.


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