As I wasn't around at that point, i can't comment on the preorders to James
north of Alchemy games. but as someone who actually payed for a preorder of
thom's game, hestarted taking preorders on the basis that the game would be
released officially a month afterwards.
Sinse I know a lot of accessible game devs get absolutely swamped with
orders which they then have a huuuuuuge time filling once a game gets
released, preorders, ---- so long as they're not massively before the
release date, actually make sense as a congestion fixer.
In thom's case as well, sinse the demo of the full game would only allow
non-paying customers to play one level, it was also a good way of getting
public betas with more levels (but not the complete amount), play tested
for a while it was literally a sense of one beta a week, each with one or
two extra levels.
this also would've prevented a huge amount of bug issues with the levels not
available in the demo coming up on other people's computers after buying the
I really do think this was just a case of severely bad luck, ---- not just
in that thom couldn't release the game he was planning to, but in that it
happened at such an unfortunate moment.
I however deffinately agree with the statement that however good the
finished new version of the game is, it would be rather nice for people who
paid to be able to play the old levels which thom already got finished, ----
hence my suggestion of an expantion pack.
that way people would get at least %50 (going on number of levels), of the
thing they paid for, pluss a lot more new game content as well, and thom's
work wouldn't be waisted.
Beware the Grue!
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