not to mention the copywrite thing 3 weeks before release, I don't think any of us saw that comming. At 10:17 a.m. 14/10/2008, you wrote: >I agree, though it is sad that he can't disclose any information- it was nice >to hear daily updates, or his plans, which sounded exciting, even though it >might have taken a few years for him to complete (heck, ok, make that months). > > > >contact details: > >email: [EMAIL PROTECTED] > >and others >msn: [EMAIL PROTECTED] >skype: the_conman283 > >system details: >Hp pavillion dv5220CA notebook pc >AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu >100 gb 4500 RPM Hard Drive, connecsant AC-link audio >----- Original Message ----- From: "Willem" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Monday, October 13, 2008 1:53 PM >Subject: Re: [Audyssey] To the developers of Montezuma's Revenge > > >>Very well said. I agree with everything you said below. >>----- Original Message ----- From: "Michael Feir" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" <gamers@audyssey.org> >>Sent: Monday, October 13, 2008 4:00 PM >>Subject: Re: [Audyssey] To the developers of Montezuma's Revenge >> >> >>>In my judgement, Tom has found the most fair approach in this tricky >>>situation. It all started out because he wanted to save those of us who >>>had waited ages for James North to finish Raceway and Montezuma's Revenge >>>from the crushing disappointment we faced when he decided to pack it in. >>>That attempted good deed has brought him no end of grief since. Everyone >>>has had to compromise somewhat. We, the customers, won't be getting >>>precisely what we originally paid for. However, Tom is going to give us a >>>new and improved platformer so we'll at long last end up with a good one >>>of those which is fully accessible. I've long felt that this genre would >>>be spectacularly suited to blind people and be helpful to people just >>>getting used to computer games as opposed to a fully 3d adventure. I'm >>>profoundly grateful to Tom for deciding to do this. It wasn't an easy >>>decision for him to reach and I know he has his own dreams he'd rather be >>>working on. Although he has a lot of creative latitude now, I believe he >>>would rather work on fully 3d games. Ultimately, I believe we'll end up >>>with a spectacular platformer as long as we give Tom the patience and good >>>will that he needs and deserves. >>> >>>Due to this whole episode, I don't believe we'll see any developer put a >>>game up for pre-ordering again. Too much distrust and damage was done to >>>the whole concept for it to work in this gaming community. It can work for >>>the sighted gaming world because the companies producing their games have >>>the financial backing to handle things if projects go bad on them. For us, >>>we're just too much at the mercy of the personal life circumstances of our >>>developers. That's a sad thing because it could have helped established >>>developers finance better assets such as sound effects and music to put in >>>to their final products. I've just begun working on an accessible game >>>which I believe will take me something like four years to create. I'm >>>engaged to be married in around a year's time to a wonderful woman I've >>>had the good fortune to find. Anticipating tougher economics after we're >>>married, I decided to purchase royalty-free music while I still have my >>>own source of income. That way, she's not going to have to sink any of her >>>income into what is essentially my dream. In total, I've spent a little >>>under $400 on the music. During my last attempt to create a game, I spent >>>around the same on the SFX kit from Sound Ideas. That has around 20000 >>>sounds I can legally use. Altogether then, I've spent around $800 on my >>>dream of creating an accessible game. It helps a lot that I'm currently >>>single and don't have other financial responsabilities. Most developers >>>aren't in my somewhat unique circumstances. Unless I ultimately succeed in >>>creating the game, I'll never see a dime of that investment. >>> >>>What happened to Tom was a stroke of tremendous bad fortune which has had >>>repercussions for everyone connected with accessible games. I believe that >>>it has lowered the sense of trust and solidarity in the community as a >>>whole. It has put everyone more on a business footing but somewhat reduced >>>the overall feeling of community developers could once have enjoyed. This >>>is ultimately a good thing as we'll see a lot less hopes being dashed due >>>to developer burn-out in the future. However, new developers may find >>>enthusiasm for their ideas somewhat more lacking. Less attempts at >>>creation mean less successes as well as less failures. This community >>>can't afford to lose any more game developers for any reason. Games take >>>too long to create and we don't have that many who are known to be working >>>on new games. That's also a sad part of the fallout from this whole >>>episode. Developers are likely to be a lot more careful about what >>>information they release than they were before all this happened. This >>>means less information for Audyssey issues and less community discussion >>>of fresh ideas that are actually being worked on. Dry spells will seem a >>>whole lot longer due to this. >>> >>>As members of this community, we likely don't have the ability to >>>financially support new game developers other than to purchase their games >>>once created. However, there's a whole lot that we can do to support >>>developers who we already know about and encourage new people to take a >>>crack at making accessible games. We can be patient and offer moral >>>support while a developer works on a project. An encouraging email can >>>count for a whole lot when you're slogging through the long dull aspects >>>of creating your masterpiece. It makes such a nice change from "When's the >>>game going to be ready?" When we see evidence that people are pirating >>>games, we should take that evidence to the developer so they can take >>>countermeasures. We can also be ambassadors to people about accessible >>>games and help spread word about the games which are out there. Over the >>>past while, I believe I've noticed a number of new members. That's a good >>>indication that we're at last moving forward as a community. We also have >>>at least one new developer working on a project that I know I'm going to >>>love. A sound-based rpg is certainly going to go down my gullet nicely. >>>It's Thanksgiving Day here in Canada. A very appropriate time to say a >>>public "thank you" to Tom and all other developers who are working away. >>>Games are a very powerful art form and you bring that splendidly to a >>>group of people who otherwise would once again be stuck on the sidelines. >>>I salute you all and hope one day to add my contribution to your own. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to [EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to [EMAIL PROTECTED] > > >-------------------------------------------------------------------------------- > > > >No virus found in this incoming message. >Checked by AVG - http://www.avg.com >Version: 8.0.173 / Virus Database: 270.8.0/1722 - Release Date: 10/13/2008 >7:50 AM > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]