not to mention the copywrite thing 3 weeks before release, I don't think any of 
us saw that comming.
At 10:17 a.m. 14/10/2008, you wrote:
>I agree, though it is sad that he can't disclose any information- it was nice 
>to hear daily updates, or his plans, which sounded exciting, even though it 
>might have taken a few years for him to complete (heck, ok, make that months).
>
>
>
>contact details:
>
>email: [EMAIL PROTECTED]
>
>and others
>msn: [EMAIL PROTECTED]
>skype: the_conman283
>
>system details:
>Hp pavillion dv5220CA notebook pc
>AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
>100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>----- Original Message ----- From: "Willem" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, October 13, 2008 1:53 PM
>Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
>
>
>>Very well said. I agree with everything you said below.
>>----- Original Message ----- From: "Michael Feir" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Monday, October 13, 2008 4:00 PM
>>Subject: Re: [Audyssey] To the developers of Montezuma's Revenge
>>
>>
>>>In my judgement, Tom has found the most fair approach in this tricky
>>>situation. It all started out because he wanted to save those of us who
>>>had waited ages for James North to finish Raceway and Montezuma's Revenge
>>>from the crushing disappointment we faced when he decided to pack it in.
>>>That attempted good deed has brought him no end of grief since. Everyone
>>>has had to compromise somewhat. We, the customers, won't be getting
>>>precisely what we originally paid for. However, Tom is going to give us a
>>>new and improved platformer so we'll at long last end up with a good one
>>>of those which is fully accessible. I've long felt that this genre would
>>>be spectacularly suited to blind people and be helpful to people just
>>>getting used to computer games as opposed to a fully 3d adventure. I'm
>>>profoundly grateful to Tom for deciding to do this. It wasn't an easy
>>>decision for him to reach and I know he has his own dreams he'd rather be
>>>working on. Although he has a lot of creative latitude now, I believe he
>>>would rather work on fully 3d games. Ultimately, I believe we'll end up
>>>with a spectacular platformer as long as we give Tom the patience and good
>>>will that he needs and deserves.
>>>
>>>Due to this whole episode, I don't believe we'll see any developer put a
>>>game up for pre-ordering again. Too much distrust and damage was done to
>>>the whole concept for it to work in this gaming community. It can work for
>>>the sighted gaming world because the companies producing their games have
>>>the financial backing to handle things if projects go bad on them. For us,
>>>we're just too much at the mercy of the personal life circumstances of our
>>>developers. That's a sad thing because it could have helped established
>>>developers finance better assets such as sound effects and music to put in
>>>to their final products. I've just begun working on an accessible game
>>>which I believe will take me something like four years to create. I'm
>>>engaged to be married in around a year's time to a wonderful woman I've
>>>had the good fortune to find. Anticipating tougher economics after we're
>>>married, I decided to purchase royalty-free music while I still have my
>>>own source of income. That way, she's not going to have to sink any of her
>>>income into what is essentially my dream. In total, I've spent a little
>>>under $400 on the music. During my last attempt to create a game, I spent
>>>around the same on the SFX kit from Sound Ideas. That has around 20000
>>>sounds I can legally use. Altogether then, I've spent around $800 on my
>>>dream of creating an accessible game. It helps a lot that I'm currently
>>>single and don't have other financial responsabilities. Most developers
>>>aren't in my somewhat unique circumstances. Unless I ultimately succeed in
>>>creating the game, I'll never see a dime of that investment.
>>>
>>>What happened to Tom was a stroke of tremendous bad fortune which has had
>>>repercussions for everyone connected with accessible games. I believe that
>>>it has lowered the sense of trust and solidarity in the community as a
>>>whole. It has put everyone more on a business footing but somewhat reduced
>>>the overall feeling of community developers could once have enjoyed. This
>>>is ultimately a good thing as we'll see a lot less hopes being dashed due
>>>to developer burn-out in the future. However, new developers may find
>>>enthusiasm for their ideas somewhat more lacking. Less attempts at
>>>creation mean less successes as well as less failures. This community
>>>can't afford to lose any more game developers for any reason. Games take
>>>too long to create and we don't have that many who are known to be working
>>>on new games. That's also a sad part of the fallout from this whole
>>>episode. Developers are likely to be a lot more careful about what
>>>information they release than they were before all this happened. This
>>>means less information for Audyssey issues and less community discussion
>>>of fresh ideas that are actually being worked on. Dry spells will seem a
>>>whole lot longer due to this.
>>>
>>>As members of this community, we likely don't have the ability to
>>>financially support new game developers other than to purchase their games
>>>once created. However, there's a whole lot that we can do to support
>>>developers who we already know about and encourage new people to take a
>>>crack at making accessible games. We can be patient and offer moral
>>>support while a developer works on a project. An encouraging email can
>>>count for a whole lot when you're slogging through the long dull aspects
>>>of creating your masterpiece. It makes such a nice change from "When's the
>>>game going to be ready?" When we see evidence that people are pirating
>>>games, we should take that evidence to the developer so they can take
>>>countermeasures. We can also be ambassadors to people about accessible
>>>games and help spread word about the games which are out there. Over the
>>>past while, I believe I've noticed a number of new members. That's a good
>>>indication that we're at last moving forward as a community. We also have
>>>at least one new developer working on a project that I know I'm going to
>>>love. A sound-based rpg is certainly going to go down my gullet nicely.
>>>It's Thanksgiving Day here in Canada. A very appropriate time to say a
>>>public "thank you" to Tom and all other developers who are working away.
>>>Games are a very powerful art form and you bring that splendidly to a
>>>group of people who otherwise would once again be stuck on the sidelines.
>>>I salute you all and hope one day to add my contribution to your own.
>>
>>
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