In a typical Windows application like Notepad, Word, Works, etc you
would be absolutely correct. That is because of the way the Windows
keyboard event mottle was designed. It was designed for only one
keyboard input device.
However, Microsoft's DirectX technology is quite a bit different in how
it handles input from keyboards, mice, and joysticks. It completely
skips the Windows event mottle and polls the device or devices directly.
You can enumerate several devices in DirectInput and create an instance
for each device found. So I think it could be possible to use multiple
keyboards using DirectX though I myself have never actually tried to do
it. If I can enumerate a list of keyboards DirectInput would then handle
them as totally separate input devices and not try and treat them as the
James Homuth wrote:
Just because you can connect 2 keyboards doesn't mean you can use both at
the same time. They both control the same cursors, so will be fighting each
other for control. It's not a game-specific problem.
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