I'm writing a game using the XNA framework which allows it to run on both a PC and X BOX 360. Like Liam said, the problem isn't the technology, it's the demand. It's very possible for me to release the game on the X BOX, but it would likely be the only one of its kind. People are unlikely to buy an X BOX just for one game. Also, to get a commcerial game on the x box requires you to pay a licensing fee and royalty sharing with Microsoft. It's just not a viable business outlet unforutnately. Not unless you only did it only for altruistic purposes.
Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]