Cool. Of course I will need a replacement key since I had a disk crash
earlier in the year, but we can deal with that when the time actually comes.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Lisa Hayes" <[EMAIL PROTECTED]>; "Gamers Discussion list"
<[email protected]>
Sent: Saturday, November 15, 2008 12:35 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am rapidly
reaching a stable release candidate for the public demo, and once I let my
private testers play with it a while to make sure everything works as
advertised I would like to post a new demo by Christmas, but that all
depends on how much work is involved in getting the game to stable
operational status.
Lisa Hayes wrote:
Thomas, bring it on man, bring it on. I want this game so much now and I
can't wait to get my ears round the sound or my hands round the keyboard
to play.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said I wouldn't add random monsters and items to
Mysteries of the Ancients, but I think I just changed my mind. I have
done some experimental testing with randomly placing a monster in a room
and as it turns out I don't think it is going to be all that difficult
to do after all. I have added some experimental code to the game engine
to randomly generate an enemy when the player activates a trigger. Right
now I have only tested this with a couple of monsters, but it works
fine. I like the new trigger method of doing things so well I am going
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly
triggering gold coins, healing potions, ancient scrolls, etc. Bottom
line now that I figured out an easy and sane way to do it for Mysteries
of the Ancients I plan to work on it this weekend. By Monday, luck be
with me, I will have a game complete with random items and enemies. I
don't know about you guys, but I am suddenly very excited. When the new
random generator goes in this game it will blow Montezuma's Revenge away
in replay value.
Cheers.
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