Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am
rapidly reaching a stable release candidate for the public demo, and
once I let my private testers play with it a while to make sure
everything works as advertised I would like to post a new demo by
Christmas, but that all depends on how much work is involved in getting
the game to stable operational status.
Lisa Hayes wrote:
Thomas, bring it on man, bring it on. I want this game so much now
and I can't wait to get my ears round the sound or my hands round the
keyboard to play.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 15, 2008 6:08 PM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said I wouldn't add random monsters and items to
Mysteries of the Ancients, but I think I just changed my mind. I have
done some experimental testing with randomly placing a monster in a
room and as it turns out I don't think it is going to be all that
difficult to do after all. I have added some experimental code to the
game engine to randomly generate an enemy when the player activates a
trigger. Right now I have only tested this with a couple of monsters,
but it works fine. I like the new trigger method of doing things so
well I am going to add the new code to the main engine as a full
feature.
Once I get random monsters working I can do the same with randomly
triggering gold coins, healing potions, ancient scrolls, etc. Bottom
line now that I figured out an easy and sane way to do it for
Mysteries of the Ancients I plan to work on it this weekend. By
Monday, luck be with me, I will have a game complete with random
items and enemies. I don't know about you guys, but I am suddenly
very excited. When the new random generator goes in this game it will
blow Montezuma's Revenge away in replay value.
Cheers.
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