We've actually requested people to send in their best car, which we then may include in the game. Now, to have some interesting discussion going, which of the currently available custom vehicles would you like to see in the game, if you could choose any of them? ----- Original Message ----- From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, November 30, 2008 3:01 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Ok Ok. This topic has become all muddled up with both features and opinions of cars and tracks. I know that some of the older cars from the Alpha don't sound quite realistic, but frankly none of the default cars' sounds perfectly loop. This is no offense to anyone; it's just the way things are. I know that, for example, the Chopper doesn't quite sound like a real bike, but the other two motorcycles sound exactly real either. The only car that seems to be out of balance is the "diesel truck?" It is very slow and had terrible stearing, compared to the other cars. The "American V8" sounds great to me, and it is fairly comparable with the "Classic." The "German Cruiser" too sounds pretty good and is a mid-range car. I'd like to see those three added, at least, the "Chopper," "American V8," and "German Cruiser." The "Rally Car," "Formula 1 car," and "Diesel Truck" are all slightly out of balance, but would still be interesting additions, just to broaden multi-player with little hassle. Outside of the Alpha cars, the "Californian Street Racer" hasn't been mentioned yet, whether positively or negatively. I know that that vehicle is well-balanced and generally a good sounding car. To be honest, I say the more cars the merrier. I'd happily submit my better cars for approval, but I don't like blowing my own horn so to speak. I love the game a lot, and only want people to have a huge multi-player aspect. As for the other stuff that's got mixed in, such as opinions on cars, I'm going to start a new thread. Signed: Dakotah Rickard On 11/29/08, Christopher Bartlett <[EMAIL PROTECTED]> wrote: > One thing that would help me in car and track design would be some notion > of > what the units of measure are. How long is a straight-away that is 30,000 > units long? How much turning is in a hard turn vs. a regular turn? What > does a maximum velocity of 26,000 translate to in real world terms? I > find > that when laying out a track, it is very difficult to visualize the final > layout since I don't know how curvy a curve really is. > > Chris Bartlett > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]