hmmm roadripper. Maybe the high performance car though this is really a bit to fast for a turning track. the porch 911 would be a realistic thing to put in. I can't think of the rest though. Railracer maybe only because I tested the real game and I like the car. At 11:23 p.m. 30/11/2008, you wrote: >We've actually requested people to send in their best car, which we then may >include in the game. >Now, to have some interesting discussion going, which of the currently >available custom vehicles would you like to see in the game, if you could >choose any of them? >----- Original Message ----- >From: "Dakotah Rickard" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Sunday, November 30, 2008 3:01 AM >Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. > > >Ok Ok. This topic has become all muddled up with both features and >opinions of cars and tracks. > >I know that some of the older cars from the Alpha don't sound quite >realistic, but frankly none of the default cars' sounds perfectly >loop. This is no offense to anyone; it's just the way things are. I >know that, for example, the Chopper doesn't quite sound like a real >bike, but the other two motorcycles sound exactly real either. The >only car that seems to be out of balance is the "diesel truck?" It is >very slow and had terrible stearing, compared to the other cars. The >"American V8" sounds great to me, and it is fairly comparable with the >"Classic." The "German Cruiser" too sounds pretty good and is a >mid-range car. I'd like to see those three added, at least, the >"Chopper," "American V8," and "German Cruiser." The "Rally Car," >"Formula 1 car," and "Diesel Truck" are all slightly out of balance, >but would still be interesting additions, just to broaden multi-player >with little hassle. > >Outside of the Alpha cars, the "Californian Street Racer" hasn't been >mentioned yet, whether positively or negatively. I know that that >vehicle is well-balanced and generally a good sounding car. > >To be honest, I say the more cars the merrier. I'd happily submit my >better cars for approval, but I don't like blowing my own horn so to >speak. I love the game a lot, and only want people to have a huge >multi-player aspect. > >As for the other stuff that's got mixed in, such as opinions on cars, >I'm going to start a new thread. > >Signed: >Dakotah Rickard > >On 11/29/08, Christopher Bartlett <[EMAIL PROTECTED]> wrote: >> One thing that would help me in car and track design would be some notion >> of >> what the units of measure are. How long is a straight-away that is 30,000 >> units long? How much turning is in a hard turn vs. a regular turn? What >> does a maximum velocity of 26,000 translate to in real world terms? I >> find >> that when laying out a track, it is very difficult to visualize the final >> layout since I don't know how curvy a curve really is. >> >> Chris Bartlett >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]