aah, well if the story is good and I don't have to keep trying to review the screen like in other interpriters then yeah that would be cool. At 03:32 p.m. 8/12/2008, you wrote: >Hi, >Yes. The thing to keep in mind is that if I were to add sounds and music I >would not be able to release this as a free project. I was sincerely hoping to >make this a free venture, and if I have to pay for sounds/music then I have to >charge for those additions to the game which isn't what I had planned for. >Also one of the goals I really want to try with this game is begin opening USA >Games up to multiple platforms. I did a lot of research this passed year, and >I discovered the only realistic way to do that is to use simple user >interfaces like text and as little proprietary operating system specifics as >possible. Making cross platform games is difficult unless you want to use >something like SDL ESpeak, and other open source technologies instead of Sapi, >DirectX, etc. So I'll start with something simple and work from there. > >dark wrote: >>My thoughts exactly. >> >>the point is it's a text adventure, so it's all about the writing quality. >> >>If however tom's game has rpg like features such as combat, bosses etc, some >>sounds or music would be a nice addition, ----- though by no means essential. >> >>Beware the Grue! >> >>Dark. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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