aah, well if the story is good and I don't have to keep trying to review the 
screen like in other interpriters then yeah that would be cool.
At 03:32 p.m. 8/12/2008, you wrote:
>Hi,
>Yes. The thing to keep in mind is that if I were to add sounds and music I 
>would not be able to release this as a free project. I was sincerely hoping to 
>make this a free venture, and if I have to pay for sounds/music then I have to 
>charge for those additions to the game which isn't what I had planned for.
>Also one of the goals I really want to try with this game is begin opening USA 
>Games up to multiple platforms. I did a lot of research this passed year, and 
>I discovered the only realistic way to do that is to use simple user 
>interfaces like text and as little proprietary operating system specifics as 
>possible. Making cross platform games is difficult unless you want to use 
>something like SDL ESpeak, and other open source technologies instead of Sapi, 
>DirectX, etc. So I'll start with something simple and work from there.
>
>dark wrote:
>>My thoughts exactly.
>>
>>the point is it's a text adventure, so it's all about the writing quality.
>>
>>If however tom's game has rpg like features such as combat, bosses etc, some 
>>sounds or music would be a nice addition, ----- though by no means essential.
>>
>>Beware the Grue!
>>
>>Dark.
>
>
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