well for whatever reason on my realtech hd card mudsplat crashes hal on load.
I noticed that the sdl game this is was a bit stuttery on the card but runs ok.
At 04:58 p.m. 8/12/2008, you wrote:
>Hi dark,
>Yeah, i have thought of that too. This would not be specifically an accessible 
>game so to speak. It could apeal to any sighted or blind RPG gamer alike. Text 
>is the one interface blind and sighted gamers both share.
>As for adding mouse support and that sort of thing I'd need to add SDL Input 
>to the project. Not difficult, but if I were going to do that much then I 
>might as well as add SDL Mixer and sounds too. Suddenly it isn't a text 
>adventure/RPG, but a audio based RPG. Not that it is a bad thing, but might be 
>more work than I had initially planned for. Grin.
>
>dark wrote:
>>It just occurred to me, that Tom's text rpg would actually appeal to lots of 
>>people outside the accessible games community as well, such as all those fans 
>>of Gamebooks, Sryth, text adventures etc. 
>>For the purposes of accessible games awareness etc, I think it'd be great to 
>>have a text rpg with great writing and nice mechanics sitting on a site 
>>beside the likes of Mota. 
>>there are even various places I can think of which might host or be happy to 
>>have information about the game, everywhere from the Chronicles of Arborell 
>>forum to the Pc index of the If archive. 
>>Of course, this would mean also making the game playable by mouse, and having 
>>options such as a different text colour for clickable choices, ---- but that 
>>shouldn't be too much of a problem I think. 
>>Beware the Grue! 
>>Dark.
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