Hi tom.

When the Mega man idea goes into developement land, please let me know.

I've got extensive resources on just about all the series which I've been accumulating for quite a long time (some of it from sites which no longer exist), including music, sfx, and walkthroughs which are so complete they're tantamount to entire maps, ----- though I could probably hunt up some aski maps if that would help.

Personally, while I enjoy the original series for their plot and gameplay, I'm probably more of a fan of the X series owing to the more interesting plot and some additions to the gameplay made in that series, ---- which continues into the Zero series on the Gba (though I'm slightly less keen on that series owing to the impossibly high difficulty).

then again, Mega man X2 on the Snes was my first Mm game, and I've only got to play the nes originals comparatively recently, so maybe it's just a case of what I encouhntered first.

Getting back to accessible type games though, please give me a yell if your doing anything MEga man wise, sinse I'd love to help if I could.

Beware Grue man, (who's weapon is the Adventurer cruncher!),

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 19, 2008 3:40 PM
Subject: Re: [Audyssey] What games are people playing now?

Hi Dark,
Yeah, I am a pretty big Megaman fan myself. Fortunately I have done
some copyright research involving that game and I think there are ways
of getting around or at least side-stepping any copyright issues with
an accessible clone of that series. As a result one of the game ideas
that is currently being drafted in my ideas.txt file is something
similar to Megaman. Not to mention with Mysteries of the Ancients
being a side-scroller itself the engine could be reused to design
other classic side-scroller style games like Megaman or Castlevania.
Though, all of that is future tense. I can't really look into anything
else until MOTA And Raceway are completed. Grrrrrr....

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