Well, being a 2D side-scroller maneuverability in this game is a serious
problem. Ducking jumping, or getting out of the enemies striking range is
about all you can do to avoid getting hit. Though, what you describe would
make the boss fight a lot more interesting.
As far as the music I am licensing it from a music composer who does music
for games, commercials, and even movies. He is a great composer and his
stuff doesn't come cheap.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <firstname.lastname@example.org>
Sent: Wednesday, December 24, 2008 8:09 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.
I agree that bosses should get tougher as they proceed. But I still
wouldn't mind seeing him armed... if he had, say, a longsword and had a lot
of range, you could make him slow. In that case, if you were to give the
player a shorter sword lying outside the door that made Angela fast and
maneuverable but only able to take little nicks of damage, that could work.
That way it wouldn't be a straightforward hack and slash match, you would
actually having to move right to dodge his sword, or leap under low
strikes. By the way.. the music is awesome. Where did that come from?
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