Fair enough tom,
I admit my basis for thinking Pop could be accessible was more based on the
gameplay than the hardware, sinse it could be done with comparatively few
sterrio effects, but it does make sense that it'd be harder adding things
that were not already present in the game than writing from scratch.
I suppose that sinse I use an exceptionally convenient pre-configured game
launcher (which also contains innumerable ways to change the graphic and
sound sets of the game as well as the level, time remaining etc), I forget
just how old the game is, ---- even though that custom launcher is actually
running a pre-configured install of dosbox.
Just because it looks and runs like a windows program, I was thinking that
it was as compatible as one as well, ---- which I admit was a mistake.
I stil hold to the concept idea though, as a way of creating a complex
exploration based platformer with a more free form structure than we've seen
thus far.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 07, 2009 1:21 AM
Subject: Re: [Audyssey] Copywrite and abandonware
Hi Dark,
Unfortunately that is a highly over simplified view of the problem we face
with
Prince of Persia. Even if someone like i had the original Dos source code
on hand
I couldn't just place sounds where they go and get some really cool 3D
processing
on them. Keep in mind when that game was created there was no such thing
as Microsoft
DirectX, and from a game programming point of view it was the stone age
of game
programming. On the MS Dos platform if you wanted to play a sound you
have to write
or use a custom soundloader program which played the sound back on the
sound card.
Playing one or two sounds at a time was about all you could expect out of
those
programs. You definitely couldn't create a game with full 3D virtual
effects etc.
Not to mention the way Dos programs use the system's hardware are so
alien to Windows
XP/Vista that they play bloody heck with the Windows hardware access
layer that
didn't exist at that time.
In short we are talking about rewriting the game from scratch. That is the
only
way to make such games like that both accessible and playable on a modern
PC without
running into compatibility issues.
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