Fair enough tom,
I admit my basis for thinking Pop could be accessible was more based on the gameplay than the hardware, sinse it could be done with comparatively few sterrio effects, but it does make sense that it'd be harder adding things that were not already present in the game than writing from scratch.


I suppose that sinse I use an exceptionally convenient pre-configured game launcher (which also contains innumerable ways to change the graphic and sound sets of the game as well as the level, time remaining etc), I forget just how old the game is, ---- even though that custom launcher is actually running a pre-configured install of dosbox.

Just because it looks and runs like a windows program, I was thinking that it was as compatible as one as well, ---- which I admit was a mistake.

I stil hold to the concept idea though, as a way of creating a complex exploration based platformer with a more free form structure than we've seen thus far.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 07, 2009 1:21 AM
Subject: Re: [Audyssey] Copywrite and abandonware


Hi Dark,
Unfortunately that is a highly over simplified view of the problem we face with Prince of Persia. Even if someone like i had the original Dos source code on hand I couldn't just place sounds where they go and get some really cool 3D processing on them. Keep in mind when that game was created there was no such thing as Microsoft DirectX, and from a game programming point of view it was the stone age of game programming. On the MS Dos platform if you wanted to play a sound you have to write or use a custom soundloader program which played the sound back on the sound card. Playing one or two sounds at a time was about all you could expect out of those programs. You definitely couldn't create a game with full 3D virtual effects etc. Not to mention the way Dos programs use the system's hardware are so alien to Windows XP/Vista that they play bloody heck with the Windows hardware access layer that
didn't exist at  that time.
In short we are talking about rewriting the game from scratch. That is the only way to make such games like that both accessible and playable on a modern PC without
running into compatibility issues.

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