And to clarify, there are currently 3 games in the TR series that are
sidescrollers on the "gameboy" platform.
On 1/21/2009 10:29 AM, Thomas Ward wrote:
> Hi Lukas,
> Yeah. Though, adding that cross platform support isn't the easiest or
> funnest thing I've done in a while. The Alpha 0.4 engine for MOTA was
> really stable on Windows, but now that I have switched the code over
> to the cross platform Genesis engine I'm experiencing a lot of updates
> and bug fixing for the next few weeks. It is going to take a while to
> get 0.5 stable for private tester release let alone public release.
> As for being similar to Tomb Raider I am counting on its similarity to
> Tomb Raider to be a selling point. Being a side-scroller MOTA won't
> exactly have all the effect as a full 3D game would have, but there
> will be other games in this Tomb Hunter series to add additional Tomb
> Raider style game play.
> Lukás Hosnedl wrote:
>> Just great! This should also make the development a bit faster and
>> much less exhausting for you, I think. I just can't wait to see the
>> results and to give you constructive feedback as one who has also
>> seen and played a few of the Tomb Raider games with sighted
>> assistance when the right time and something to base the feedback on
>> arrives. And the alternative system gamers should also be pretty
>> happy. Your projects will be the first really complex and immersive
>> audiogames that are portable. Thumbs up and keep up the great work! :-)
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