It would have to take into account the many different styles of games one
might want to design. No two genres are the same you know, especially in
programming I'd imagine. Those days were over after the Atari 2600 line was
obsolete.
Can blind folks play therimins? I wanna find out!
----- Original Message -----
From: "william lomas" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 31, 2009 1:17 AM
Subject: Re: [Audyssey] MOTA
it is ashame there is not a guide available that learns one who to
program audiogames using a certain language
On 31 Jan 2009, at 03:58, Thomas Ward wrote:
Hi Bryan,
Sure. Basically, your source code can be written in any ascii text
editor as long as you remember to give it the proper file extention for
the programming language you are using such as: *.cs for C- Sharp, *.vb
for Visual Basic .NET, *.py for Python, etc. That said there are some
advantages to using a full IDE like Visual Studio rather than writing
your code in a generic editor like notepad. Visual Studio formats your
source code as you type it, has autocompletion, and of course you can
select various Windows controls from the toolbox that automatically
generates the code for buttons, labels, timers, etc. On the other hand I
prefer using textpad or notepad just because I don't have to deal with
all the child windows and other visual junk on the screen in Visual
Studio.
Bryan Peterson wrote:
Ok so the actual code is written in a plain old text editor like
Notepad? I've been wondering about that.
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