Well... Yes and no. Sure there are differences between an FPS game and
an old Atari style shoot-m-up, but many of the core concepts behind them
are the same. For example if you write a joystick interface for a game
it makes no difference if the game is Pong or Shades of Doom. The code
is pretty much going to be identical no matter what.
My point being once you know how to program the core features of a game
such as keyboard input, joystick input, do the audio, create a master
game loop, etc you are already 75% the way to creating a game. After
that you just need to write the functionality that fitst the game
weather it is walking, running, or batting a ball back and forth, etc.
If you are an acomplished programmer figuring out how to bat a ball
back and forth or running/walking should come naturally. The skill is in
knowing how to program, and think in terms of logical progression of the
Bryan Peterson wrote:
It would have to take into account the many different styles of games
one might want to design. No two genres are the same you know,
especially in programming I'd imagine. Those days were over after the
Atari 2600 line was obsolete.
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