Hi Bryan,
Well... Yes and no. Sure there are differences between an FPS game and an old Atari style shoot-m-up, but many of the core concepts behind them are the same. For example if you write a joystick interface for a game it makes no difference if the game is Pong or Shades of Doom. The code is pretty much going to be identical no matter what. My point being once you know how to program the core features of a game such as keyboard input, joystick input, do the audio, create a master game loop, etc you are already 75% the way to creating a game. After that you just need to write the functionality that fitst the game weather it is walking, running, or batting a ball back and forth, etc. If you are an acomplished programmer figuring out how to bat a ball back and forth or running/walking should come naturally. The skill is in knowing how to program, and think in terms of logical progression of the code.






Bryan Peterson wrote:
It would have to take into account the many different styles of games one might want to design. No two genres are the same you know, especially in programming I'd imagine. Those days were over after the Atari 2600 line was obsolete.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to