You mean program a computer game using the Wiimote? I think that's the only possibility with VB.net. The Wii would have a development kit (usually costing several thousand dollars) that allows you to program software, but it wouldn't be in VB. I think the only option you have for console games using VB.net is the Xbox 360.
Jason On Wed, Feb 11, 2009 at 4:52 PM, Ken <kenwdow...@neo.rr.com> wrote: > Oh yes, and can you give me some guidance offlist as to how tp program the > Wii in vb.net? > > ----- Original Message ----- From: "Ken" <kenwdow...@neo.rr.com> > To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" < > gamers@audyssey.org> > Sent: Wednesday, February 11, 2009 12:47 AM > Subject: Re: [Audyssey] What language for gaming? Was:Re: dark > roomandprogramming for Wiimotes > > > > All right, you've won me over I think. I just got quite miffed when the >> upgrade program produced so many errors in Enemy Attack. My goodness, can >> you imagine how that would play on the wii? >> Anyway, I'll look into it for sure and start writing again. My brother >> broke my last computer and, until I get it integrated with the new one, I >> cannot continue with Wrecking Ball, though I may have put the source for Air >> Hockey up on my site, I can't remember--unless there is a way to decompile >> the exe file? >> I think that both Enemy Attack and Wrecking ball will both be great Wii >> games. For Enemy attack I'll use the sensor bar for aiming, and since only >> two or three enemy will be coming at you at once it won't be hard to point >> and shoot--just like using the mouse. Oh I can't wait to start programming. >> My only obstacle now is getting a bluetooth adapter and stack that will >> connect the Wiimotes to the PC--I've heard of many troubles in that regard, >> and that only the Tashiba Blue Solleil works, and that it's a 30-day trial. >> Anyway, back to gaming! >> >> ----- Original Message ----- From: "Che" <c...@blindadrenaline.com> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Tuesday, February 10, 2009 6:06 PM >> Subject: [Audyssey] What language for gaming? Was:Re: dark room >> andprogramming for Wiimotes >> >> >> Hi Ken, >>> Not sure what you mean by vb .net express looked a mass of confusion . >>> Are you referring to the IDE? If so, it takes a bit of time to get used to, >>> but once you do, you will really appreciate the power and abilities it >>> offers you. >>> As for programming any halfway serious audio game, I've looked at a bit >>> of java code, and I'd say visual basic is more or less on level ground with >>> it in terms of difficulty to program, which in my opinion isn't that hard. >>> When I started out in 2005 looking to get into it, I looked long and >>> hard at several options. I thought about C#, but I can do the exact same >>> things without having to warp my brain around there weird syntax and use of >>> odd symbols. Before you C coders out there get bent out of shape, I want >>> you to know I don't care what language you use, same as I don't care what >>> kind of computer you use, for me whatever gets the job done with minimal >>> fuss is what I am going to use, and for me that was vb .net express. I'm not >>> putting down C# or any other language, and if I were doing graphics >>> intensive stuff, I probably would have gone with C# or something similar. >>> I've done about all you can imagine an audio game could use, from >>> joystick inputs, to full featured online play with virtually no lag. All >>> this was done with visual basic .net. >>> The single exception to this is force feedback, which I was not able to >>> put into rail racer, which chapped my stick, and perhaps is fixed by now. >>> I am about to release my second and third commercial games in the last >>> two years, all three of which were built on visual basic, and with virtually >>> no programming experience 4 years ago to speak of. >>> I can't give a higher reccomendation than that for anyone looking to >>> program audio games for the blind. >>> It has taken a lot of time and tenacity, but as the old saying goes, >>> nothing worth doing comes easy. >>> I encourage you to take another look at vb .net, lord knows we need all >>> the good accessible developers out there we can get, and in my humble >>> opinion I think java is going to leave you lacking in the end. >>> Later, >>> Che >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.