That's one thing I'd like to see at least, the jumps become slightly more,
jumpish. As it stands now it sounds more like a roll, and you can' exactly
roll over a fire pit or chasm. Any chance the jumps could be extended so she
actually gets off the ground, then lands? Maybe you could have rolls as well
depending on how well trained you picture angela being, if you crouch and
hit the right arrow she could roll forward and thus, avoid an attack aimed
at her previous location, then come up from the roll and strike. That would
mean that a range factor would have to be added though, which would add
another level of complexity to the game though.
--------------------------------------------------
From: "Kai" <[email protected]>
Sent: Wednesday, February 25, 2009 9:47 PM
To: "Gamers Discussion list" <[email protected]>
Subject: [Audyssey] [MOTA] A Couple Questions and Considerations
Greetings Thomas et al.
I've noticed that, with the February 24th update, the rope behaves
strangely. Often times, I can climb the rope with a weapon drawn, but not
while holstered. Sometimes, I can climb the rope with a weapon holstered,
but only if I jump from the side, rather than directly under. If I manage
to climb the rope with a drawn weapon, I still can't leap to the stone
ledge, but I can climb all the way up the rope.
Also on the first "stage" with the rope: Sometimes when picking up
objects, my weapon is unselected, leaving me wielding the torch.
I wonder if the warning message for hazards can come two steps before a
hazard, rather than one? If you're sprinting, it's rather hard to stop on
a dime like that.
How difficult would it be to make the mp5 automatic? That is: Tapping the
weapon button would fire a short burst, while holding down the weapon key
would fire the weapon for as long as it was depressed.
I'm also slightly baffled at the water mechanics / torches. Apparently,
Angela's losing oxygen in this particular body of water, so it's
sufficiently deep enough that she has to swim. How is she able to keep the
torch from extinguishing in such conditions? Is she swimming with one arm
while holding the other out of the water? That would, at best, be slightly
awkward.
Given the former descriptions, I'm assuming the water is shallow enough
that Angela can walk through it. Does the engine's depth formula allow for
shallow water which does not deplete one's oxygen supply?
In a previous message, you said that holding down the jump combinations
for longer periods yielded in further jumps. However, no matter how long I
hold down the keys, the landing sound is played immediately upon hitting
said keystroke.
Kai
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