holster weapon first with d key
On 26 Feb 2009, at 11:36, Angellko21 wrote:
And firepit?How it is jump?:)Because one is zero meters,second is
three meters.If I press control and right arrow,I am killed.:)
----- Original Message ----- From: "shaun everiss"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 26, 2009 9:25 AM
Subject: Re: [Audyssey] [MOTA] A Couple Questions and Considerations
Well what I do myself is slow down if I hear the hazard sound.
At 05:47 p.m. 26/02/2009, you wrote:
Greetings Thomas et al.
I've noticed that, with the February 24th update, the rope behaves
strangely. Often times, I can climb the rope with a weapon drawn,
but not while holstered. Sometimes, I can climb the rope with a
weapon holstered, but only if I jump from the side, rather than
directly under. If I manage to climb the rope with a drawn weapon,
I still can't leap to the stone ledge, but I can climb all the way
up the rope.
Also on the first "stage" with the rope: Sometimes when picking up
objects, my weapon is unselected, leaving me wielding the torch.
I wonder if the warning message for hazards can come two steps
before a hazard, rather than one? If you're sprinting, it's rather
hard to stop on a dime like that.
How difficult would it be to make the mp5 automatic? That is:
Tapping the weapon button would fire a short burst, while holding
down the weapon key would fire the weapon for as long as it was
depressed.
I'm also slightly baffled at the water mechanics / torches.
Apparently, Angela's losing oxygen in this particular body of
water, so it's sufficiently deep enough that she has to swim. How
is she able to keep the torch from extinguishing in such
conditions? Is she swimming with one arm while holding the other
out of the water? That would, at best, be slightly awkward.
Given the former descriptions, I'm assuming the water is shallow
enough that Angela can walk through it. Does the engine's depth
formula allow for shallow water which does not deplete one's
oxygen supply?
In a previous message, you said that holding down the jump
combinations for longer periods yielded in further jumps. However,
no matter how long I hold down the keys, the landing sound is
played immediately upon hitting said keystroke.
Kai
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