And firepit?How it is jump?:)Because one is zero meters,second is three
meters.If I press control and right arrow,I am killed.:)
----- Original Message -----
From: "shaun everiss" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 26, 2009 9:25 AM
Subject: Re: [Audyssey] [MOTA] A Couple Questions and Considerations
Well what I do myself is slow down if I hear the hazard sound.
At 05:47 p.m. 26/02/2009, you wrote:
Greetings Thomas et al.
I've noticed that, with the February 24th update, the rope behaves
strangely. Often times, I can climb the rope with a weapon drawn, but not
while holstered. Sometimes, I can climb the rope with a weapon holstered,
but only if I jump from the side, rather than directly under. If I manage
to climb the rope with a drawn weapon, I still can't leap to the stone
ledge, but I can climb all the way up the rope.
Also on the first "stage" with the rope: Sometimes when picking up
objects, my weapon is unselected, leaving me wielding the torch.
I wonder if the warning message for hazards can come two steps before a
hazard, rather than one? If you're sprinting, it's rather hard to stop on
a dime like that.
How difficult would it be to make the mp5 automatic? That is: Tapping the
weapon button would fire a short burst, while holding down the weapon key
would fire the weapon for as long as it was depressed.
I'm also slightly baffled at the water mechanics / torches. Apparently,
Angela's losing oxygen in this particular body of water, so it's
sufficiently deep enough that she has to swim. How is she able to keep the
torch from extinguishing in such conditions? Is she swimming with one arm
while holding the other out of the water? That would, at best, be slightly
awkward.
Given the former descriptions, I'm assuming the water is shallow enough
that Angela can walk through it. Does the engine's depth formula allow for
shallow water which does not deplete one's oxygen supply?
In a previous message, you said that holding down the jump combinations
for longer periods yielded in further jumps. However, no matter how long I
hold down the keys, the landing sound is played immediately upon hitting
said keystroke.
Kai
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