Well what I do myself is slow down if I hear the hazard sound.
At 05:47 p.m. 26/02/2009, you wrote:
>Greetings Thomas et al.
>I've noticed that, with the February 24th update, the rope behaves strangely.
>Often times, I can climb the rope with a weapon drawn, but not while
>holstered. Sometimes, I can climb the rope with a weapon holstered, but only
>if I jump from the side, rather than directly under. If I manage to climb the
>rope with a drawn weapon, I still can't leap to the stone ledge, but I can
>climb all the way up the rope.
>Also on the first "stage" with the rope: Sometimes when picking up objects, my
>weapon is unselected, leaving me wielding the torch.
>I wonder if the warning message for hazards can come two steps before a
>hazard, rather than one? If you're sprinting, it's rather hard to stop on a
>dime like that.
>How difficult would it be to make the mp5 automatic? That is: Tapping the
>weapon button would fire a short burst, while holding down the weapon key
>would fire the weapon for as long as it was depressed.
>I'm also slightly baffled at the water mechanics / torches. Apparently,
>Angela's losing oxygen in this particular body of water, so it's sufficiently
>deep enough that she has to swim. How is she able to keep the torch from
>extinguishing in such conditions? Is she swimming with one arm while holding
>the other out of the water? That would, at best, be slightly awkward.
>Given the former descriptions, I'm assuming the water is shallow enough that
>Angela can walk through it. Does the engine's depth formula allow for shallow
>water which does not deplete one's oxygen supply?
>In a previous message, you said that holding down the jump combinations for
>longer periods yielded in further jumps. However, no matter how long I hold
>down the keys, the landing sound is played immediately upon hitting said
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