The problem with that approach is the software developer still has to
get the proper licensing from the company as well as pay out royalties
for his or her version of the game. The only time i've seen anything
remotely like this was Loki Game Studios. What Loki did is they would
sublicense games like Quake, Half Life, Civilization, etc and then port
them to Linux. Loki took in a certain percentage of the sales and the
rest would go back into the company who owns the copyrights for that
title. It was a great idea, but apparently they didn't make enough off
the games to stay in business. Loki lasted for a couple of years and
went belly up after porting 10 or 12 very popular games to linux. Point
being if a game company couldn't do it for Linux users, which is a much
larger base than the blind community, then an accessible game developer
is starting off with some fairly poor odds of success.
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