Hmmm an idea has been floating round my brain for days now.
It seems that the mainstream games devs don't want to do accessible stuff for
the blind because no cash in that market.
I wander if its possible, that we can do it the other way.
Ie get the games mod them or make them accessible, or whatever we need to do to
interface if its at all possible.
Then tell the companies about it.
Then they can pay us for making the mod and not do it themselves or something.
This came around mainly because in nz there is a law which although not
probably inforcable states that anyone that pirates stuff gets disconnected,
movies, mp3s, etc.
In nz we don't have discribed movies, I have wandered what would happen if
someone here broadcast described movies, downloaded from the net on tv.
And then the origional previders of those movies could charge a small ammount
for the use of those movies rather than they having to do it all.
Its probable impossible and I am just talking through a hole in my backside but
feel free to comment.
At 04:21 a.m. 2/03/2009, you wrote:
>You raise a good point: "How many people outside of this little community
>actually know about audyssey and said games?"
>We're 7-128 Software, a small company (more a small orchestra than a
>"one-man band") that makes mainstream casual games that are accessible.
>We've just published our third annual Top 25 Web Sites for Gamers who are
>Blind. Audyssey.org is number 2 on that list. A number of Audyssey folks
>also have sites on that list.
>For three years we've been sending this list to a range of blind-related
>institutions (for example Texas School for the Blind and Visually
>Impaired), organizations, forums, blogs, and other media.
>And we offer free demos.
>And our ALERT project offers free help to educators using accessible games.
>And our detective games, puzzle games, and word games are (for the most
>part) not "rehashes"
>And guess what: we have the same problem that Thomas, Che, Liam, Jim, and
>the others do in making ourselves known. I'll bet you never heard of us.
>Publicity (which means "advertising with minimal cost") is tough, really
>This year we're being much more aggressive with our publicity. Hopefully,
>this will make more people aware of Audyssey.org as well as ourselves.
>Oh. BTW. Not to critisize at all; but some of those "rehashes" are very
>popular in the blind gaming community. I suspect because guys like the
>above really know how to add their own "gameness" to their products.
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