hmmm.
I suppose thats not good odds.
oh well hopefully we will catch up soon.
At 06:30 p.m. 2/03/2009, you wrote:
>Hi Shaun,
>The problem with that approach is the software developer still has to get the 
>proper licensing from the company as well as pay out royalties for his or her 
>version of the game. The only time i've seen anything remotely like this was 
>Loki Game Studios. What Loki did is they would sublicense games like Quake, 
>Half Life, Civilization, etc and then port them to Linux. Loki took in a 
>certain percentage of the sales and the rest would go back into the company 
>who owns the copyrights for that title. It was a great idea, but apparently 
>they didn't make enough off the games to stay in business. Loki lasted for a 
>couple of years and went belly up after porting 10 or 12 very popular games to 
>linux. Point being if a game company couldn't do it for Linux users, which is 
>a much larger base than the blind community, then an accessible game developer 
>is starting off with some fairly poor odds of success.
>
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