Take another look at Dragon--if you know how to speak with good diction it
is very accurate even before using the training mode. One of these days
I'll have to try an IF game with it just for kicks.
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----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 02, 2009 3:27 AM
Subject: Re: [Audyssey] Accessible Mainstream Games
Hi. Tom.
Intreaguing indeed. I certainly take the point about adding captioning for
sounds in games being comparatively symple, but I believe the problem here
is that this isn't often done, and as games get more inclined to use full
animated cutscenes or spoken dialogue people with hereing imparements are
having more problems.
Perception of disability and what harm it precisely does is actually part
of my phd thesis, sinse i'm attempting to formulate a new deffinition and
approach for looking at disability which can be then used in solving
certain problems.
One odd thing though, is that blindness is rarely referenced in the
academic literature on disability itself. There's a lot said about
deafness, and quite a bit about paraplegia, but comparatively litle on
blindness, and I do admit this contributes to my belief about game access
issues for those disabilities being more obviously addressed by devs.
Also, there is the question of what games are looked at. I'd guess
interactive fiction games for example would be near impossible for someone
who couldn't quickly use the keyboard, and while they could play many
online games, ---- and indeed some like the flash ones which are not Vi
accessible, they'd have issues every time they were required to fill in a
text field.
while I know there are solutions to this sort of problem, how efficient
they might be, and how much effort they take to work could be another
matter.
Beware the Grue!
Dark.
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