Intreaguing indeed. I certainly take the point about adding captioning for
sounds in games being comparatively symple, but I believe the problem here
is that this isn't often done, and as games get more inclined to use full
animated cutscenes or spoken dialogue people with hereing imparements are
having more problems.
Perception of disability and what harm it precisely does is actually part of
my phd thesis, sinse i'm attempting to formulate a new deffinition and
approach for looking at disability which can be then used in solving certain
One odd thing though, is that blindness is rarely referenced in the academic
literature on disability itself. There's a lot said about deafness, and
quite a bit about paraplegia, but comparatively litle on blindness, and I do
admit this contributes to my belief about game access issues for those
disabilities being more obviously addressed by devs.
Also, there is the question of what games are looked at. I'd guess
interactive fiction games for example would be near impossible for someone
who couldn't quickly use the keyboard, and while they could play many online
games, ---- and indeed some like the flash ones which are not Vi accessible,
they'd have issues every time they were required to fill in a text field.
while I know there are solutions to this sort of problem, how efficient they
might be, and how much effort they take to work could be another matter.
Beware the Grue!
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