Richard, Oops! You are so right. You and Sander have been doing audio games a lot longer than I have.
It's probably because I associate you both with academia rather than industry. And, being as myopic as anyone, I think only of industry when I think developer. My bad. Your comment on "the medium being the message" is enlightening. At our recent Boston Visually Impaired and Blind Users Group meeting, some device was demonstrated that, among other things, spoke stories. It had no screen. I didn't feel any lack of visuals in that context. So maybe if an audio game were played on such a device, then a sighted person could play along with a blind person and not feel such a lack. Dark, Count me among those who know very little about VI specific issues. Velu and you have provided some good information, but I just haven't had the time yet to even begin there. You said you've "stumbled upon the few handy resources available in this area" Speak, pal. If you know of any resources I haven't mentioned somewhere in our discourses, please let me know. BTW. One disadvantage the motion-impaired community has is that it seems very fragmented among the various specific disabilities: MS, MD, CP, spinal injuries, etc. As opposed to the blind community, which seems much more concentrated. With respect to the influence of the IGDA or individuals on larger companies. Mark Barlet, who's a member and runs AbleGamers, seems to have had some positive affect on one or more of the larger developers in their deafness and motion-impaired access. I do believe that persistence can pay off. John --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
