Hi Dark,
Interesting. Well, for my own research I think it is also sometimes
easier to adapt a game for certain access issues than others. Were I
hearing impaired rather than blind I still could play all of my Atari
2600 games without any problems. I could not hear what is going on, butI
could see the game and be able to play them without many access issues.
In games like Elite Force where there is lots of dialog involved all the
developer needs to do is have a dialog baloon pop up that displays the
words the characters are saying. This is infinitely easier to put into a
game than all of the things a blind gamer requires.
Then, there is the perception of blindness in general. While in college
I mixed with people with all kinds of disabilities. The hearing impared
students thought being blind was infinitely worse than not being able to
hear. The students in wheel chairs thought motor disabilities was better
than being blind. When you come down to it the universal opinion was
because I was blind I was more disabled than them. On the other hand I
saw it as being better as i could hear things, touch things, smell
things, and don't require ramps, special toilets, wide doorways, etc to
get on with my life. However, if public opinion sees blindness being the
worst then they will address other issues like motor and hearing
disabilities first.
dark wrote:
That's sadly true.
Another issue (much more in my end of research), does also seem to be
that sinse the majority of Vi people are over the age of 65, the
majority do not have that much interest in playing games.
I personally tend to think this is the reason why there is an intigrated
forum and discussion of access for motion impared or hereing impared,
---- allbeit in a probably over generalized mana in places like
retroremakes, and litle to no discussion of Vi access.
There are proportionally more younger people with motor or hereing
imparements than Vi.
I one discussion on retroremakes about the Wii, where I stated that the
mouse pointer Wii mote accessed menues both from a low vision and blind
perspective were incredibly unhelpful when compared to the standard
curser driven menues of the 16 and 32 bit consoles, where I was verbally
told off rather sternly sinse people with Motor imparements were
apparently finding the Wii mote accessed menues much more helpful, and
that (in the minds of some members of that community), trumped low
vision access.
Of course this isn't to say that motor access isn't a highly important
concern, and one which should distinctly be addressed, but I do wonder
if this is why Vi access appears slightly more specialized when compared
to other access issues, and whether
This is also why more of a community has developed around Vi access
issues than other forms of game access as your own survey showed.
Beware the Grue!
Dark.
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