Hi Charles,
Thanks, but that makes me feel a bit guilty. One of the things I
imagined when creating the Genesis 3D engine was a full virtual reality
in 3d. Not just 3d audio, but an actual 3d environment as well.
Personally, from my tests the best way to get the full experience is by
using headphones, and if you have a set of 3d headphones the experience
is even better. So I didn't really design the engine with speakers in
mind although that option is still available of course. Imagine my
future games like Tomb Hunter II etc sounding like Shades of Doom with,
but in a true 3d environment as well.
I guess what I am saying is it is hard to really do what the sighted
game companies are doing such as 3d FPS style games and stick to a
simple stereo format like MOTA uses. With MOTA that is fine since there
is only really left and right to deal with. In other games you will have
left, right, foward, backward, up, and down to deal with. That's
considerably more to think about and a lot more to listen to. Also
trickier to figure out as well.
Charles Rivard wrote:
One of the things that I like about this game is that you do not need to wear a
headset to play it well. Hopefully, this trend will continue, because I have
always very much preferred using speakers rather than wearing a headset when I
play.
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