not sure if u had a chance to use the wii remote before. it has force featback capabilities as well. e.g. when i play mk on a wii, and when the player i'm using recieves a hit by the opponent, the wii remote actually vibrates. and special moves can be performed when we perform certain gestures with the wii remote, unlike other game controlers which basically only require button press combinations only. so i personally feel that the ability to allow the use of a wii remote for any future windos accessible game is really a great break through as no other game developer has done it before. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 20, 2009 12:57 AM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game


Hi Che,
This is really great news. Your new fighting game sounds like it is
going to be very cool. Definitely above the average, and am looking
forward to seeing it when it goes public.
A question for you. Do you have any plans to support other console game
controllers such as the XBox 360 controllers, and have you managed to
work out force feedback support with VB.Net?
I think with a fighting game like this one some rumble/force feedback
effects would be awesome. you could feel when you have been hit or feel
the controller jurk when you deliver an especially large punch or hit to
your enemy. Just some thoughts.
Smile.

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