What bugs me is when questions asking for puzzle solutions come out on lists
not even 1 day after a game is made public. People don't even read the
documentation to find out what keys do what. They want someone to tell
them. People don't even try to figure out how to get past a point that
temporarily stumps them. They want the solution given to them if they can't
figure it out after about a minute or so. Part of the fun of games is to
figure them out, isn't it? Sometimes, we all do something like that,
though. I came across an issue with the second beta of MOTA and asked for
help. Naturally, almost as soon as I sent the query, I stumbled on my
stupid mistake. I was trying to jump over the opening as soon as I heard
the crumbling of the ledge, which was one step not close enough. I figured
it out, and felt stupid for having sent the query on such a simple error on
my part. Hopefully, I don't do that too often? Anyway, my point is that
people, for some reason, don't want to take the time or make the effort to
truly enjoy the games, and it is a real shame. I will sometimes point
gamers to where to find the answer by letting them know that their answer is
in the documentation, and I would encourage others to do the same. Maybe
it'll actually make people realize how important the documentation is? That
stuff is written for a reason, and a lot of time is sometimes spent on
creating and perfecting it. It's there for a purpose, folks. Use it.
Also, think about this if you think a game is too hard: It was designed to
give replay value by making it difficult enough so that you don't succeed
the first time. If you could play it with no problems, and with no
challenge to it whatsoever, where's the value? Keep working at it. That's
the fun of it. A very good example for me is this: I've had Shades Of Doom
on my computer for a very long time, now, and I have never completed the
game. Part of it is due to the fact that I don't play it often enough
because, well, I don't know, but there's just something about the game that
I really have to be in the mood for, and I usually choose another game to
play because it takes less time to play, is not as complex, or I'm not in
the mood to work my way through a maze at the time. I really like the demo
of MOTA! It's fun, it doesn't take long to play, it's not all that
complicated. I do like side scrollers, and there aren't many of them
available. I also enjoy Super Liam.
- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel
Sanders!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 19, 2009 12:51 PM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game
Hi Anthony,
It is not about being a newby or having troubles with a game. The real
issue is that there are a lot of gamers out there too lazy to read the
documentation provided with the game or too lazy to try and figure out
something on their own. I can't tell you how many times I have gotten
questions on and off list dealing with very basic simple things like how
can I run using a joystick, what does the g key do, or whatever. Often if
the user would open the manual shipped with the game the answer will be
right there. Why ask someone else the answer when it is faster and
probably even easier to look it up yourself?
Then, there is the other group that complains about a game being too hard.
Even taking in account that not everyone is a power gamer the purpose of
adding challenges, difficulty, and making it hard to play adds replay
value. Some people are too easily frustrated by any sort of challenge and
easily give up. That's their loss in my opinion.
For instance, I can remember talking to a fellow gamer about Shades of
Doom. This particular gamer decided not to play Shades of Doom even on the
easy level with training mode because he says it is too hard. He played
the demo a couple of times through, couldn't figure out the maze, and gave
up just like that. What this particular individual missed is that Shades
of Doom is fairly challenging. No one learns the levels in one, two, or
even three times through. It took me a couple of months to beat the game,
and longer to know the mazes well enough to say I am an expert at it. The
difference between him and I is that I chose to work at it until I figured
it out, and he chose to quit after playing the demo a couple of times.
That kind of give up and quit attitude I don't understand.
Anthony Vitale wrote:
REALLY!!EVER BEEN A NEW-BE YOURSELF AND NEEDED HELP!
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