Also remember that MOTA will no doubt get harder. Level 1 is only
meant as a "taster" level.
On 19 Mar 2009, at 21:46, Charles Rivard wrote:
What bugs me is when questions asking for puzzle solutions come out
on lists not even 1 day after a game is made public. People don't
even read the documentation to find out what keys do what. They
want someone to tell them. People don't even try to figure out how
to get past a point that temporarily stumps them. They want the
solution given to them if they can't figure it out after about a
minute or so. Part of the fun of games is to figure them out, isn't
it? Sometimes, we all do something like that, though. I came
across an issue with the second beta of MOTA and asked for help.
Naturally, almost as soon as I sent the query, I stumbled on my
stupid mistake. I was trying to jump over the opening as soon as I
heard the crumbling of the ledge, which was one step not close
enough. I figured it out, and felt stupid for having sent the query
on such a simple error on my part. Hopefully, I don't do that too
often? Anyway, my point is that people, for some reason, don't want
to take the time or make the effort to truly enjoy the games, and it
is a real shame. I will sometimes point gamers to where to find the
answer by letting them know that their answer is in the
documentation, and I would encourage others to do the same. Maybe
it'll actually make people realize how important the documentation
is? That stuff is written for a reason, and a lot of time is
sometimes spent on creating and perfecting it. It's there for a
purpose, folks. Use it. Also, think about this if you think a game
is too hard: It was designed to give replay value by making it
difficult enough so that you don't succeed the first time. If you
could play it with no problems, and with no challenge to it
whatsoever, where's the value? Keep working at it. That's the fun
of it. A very good example for me is this: I've had Shades Of Doom
on my computer for a very long time, now, and I have never completed
the game. Part of it is due to the fact that I don't play it often
enough because, well, I don't know, but there's just something about
the game that I really have to be in the mood for, and I usually
choose another game to play because it takes less time to play, is
not as complex, or I'm not in the mood to work my way through a maze
at the time. I really like the demo of MOTA! It's fun, it doesn't
take long to play, it's not all that complicated. I do like side
scrollers, and there aren't many of them available. I also enjoy
Super Liam.
- - -
A taxpayer voting for a Democrat is like a chicken voting for
Colonel Sanders!
----- Original Message ----- From: "Thomas Ward" <[email protected]
>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 19, 2009 12:51 PM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game
Hi Anthony,
It is not about being a newby or having troubles with a game. The
real issue is that there are a lot of gamers out there too lazy to
read the documentation provided with the game or too lazy to try
and figure out something on their own. I can't tell you how many
times I have gotten questions on and off list dealing with very
basic simple things like how can I run using a joystick, what does
the g key do, or whatever. Often if the user would open the manual
shipped with the game the answer will be right there. Why ask
someone else the answer when it is faster and probably even easier
to look it up yourself?
Then, there is the other group that complains about a game being
too hard. Even taking in account that not everyone is a power gamer
the purpose of adding challenges, difficulty, and making it hard to
play adds replay value. Some people are too easily frustrated by
any sort of challenge and easily give up. That's their loss in my
opinion.
For instance, I can remember talking to a fellow gamer about Shades
of Doom. This particular gamer decided not to play Shades of Doom
even on the easy level with training mode because he says it is too
hard. He played the demo a couple of times through, couldn't figure
out the maze, and gave up just like that. What this particular
individual missed is that Shades of Doom is fairly challenging. No
one learns the levels in one, two, or even three times through. It
took me a couple of months to beat the game, and longer to know the
mazes well enough to say I am an expert at it. The difference
between him and I is that I chose to work at it until I figured it
out, and he chose to quit after playing the demo a couple of
times. That kind of give up and quit attitude I don't understand.
Anthony Vitale wrote:
REALLY!!EVER BEEN A NEW-BE YOURSELF AND NEEDED HELP!
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