That's what manuals are for. You'd be surprised how many people don't read
them.
----- Original Message -----
From: "Anthony Vitale" <avital...@prodigy.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 19, 2009 10:55 AM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game
REALLY!!EVER BEEN A NEW-BE YOURSELF AND NEEDED HELP!
At 12:36 PM 3/19/2009, you wrote:
Hi,
Amen to that. I don't know what it is but I get quite a lot of those kinds
of request about this is too hard, help me figure this or that out, can
you make it easier, type of requests. I wonder why it is some gamers can't
just try something challenging and not make an issue out of it?
Kelvin Tan wrote:
hey man. it's great to hear the the fighting game is in the works.
i totally agree that blind gamers should get into using the mouse for
game play. but of course the ability to use the keyboard should be still
available for the more old fashioned fighter who might just end up
banging on what ever key on the keyboard. but i definitely agree that
some special moves should only have the ability to be performed by the
mouse or game pad etc. it's time we should stop spoon feeding those who
are stubborn. some guys here, whenever they run into any difficulties in
game play, they will just comment that this game or that game is too
difficult! is it possible to make it easier for me so that i can complete
the game please please? and then some of the game developers here will
just happily nod and comply, well that's up to each individual, but i'm
definitely not going to ask for a game to be made easier just because i 1
2 win or complete them. to me, game replayability is the most important,
and when there is no longer a challenge, where can the game replayibility
be? multiplayer games like rail racer, sound rts, and even a few games
from vipgamezone e.g. galaxy ranger, definitely have replayability in my
opinion.
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