Guess you really don't remember. 12:12 PM 3/19/2009,
you wrote:
That's what manuals are for. You'd be surprised how many people
don't read them.
----- Original Message ----- From: "Anthony Vitale" <avital...@prodigy.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 19, 2009 10:55 AM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game
REALLY!!EVER BEEN A NEW-BE YOURSELF AND NEEDED HELP!
At 12:36 PM 3/19/2009, you wrote:
Hi,
Amen to that. I don't know what it is but I get quite a lot of
those kinds of request about this is too hard, help me figure this
or that out, can you make it easier, type of requests. I wonder
why it is some gamers can't just try something challenging and not
make an issue out of it?
Kelvin Tan wrote:
hey man. it's great to hear the the fighting game is in the works.
i totally agree that blind gamers should get into using the mouse
for game play. but of course the ability to use the keyboard
should be still available for the more old fashioned fighter who
might just end up banging on what ever key on the keyboard. but i
definitely agree that some special moves should only have the
ability to be performed by the mouse or game pad etc. it's time
we should stop spoon feeding those who are stubborn. some guys
here, whenever they run into any difficulties in game play, they
will just comment that this game or that game is too difficult!
is it possible to make it easier for me so that i can complete
the game please please? and then some of the game developers here
will just happily nod and comply, well that's up to each
individual, but i'm definitely not going to ask for a game to be
made easier just because i 1 2 win or complete them. to me, game
replayability is the most important, and when there is no longer
a challenge, where can the game replayibility be? multiplayer
games like rail racer, sound rts, and even a few games from
vipgamezone e.g. galaxy ranger, definitely have replayability in my opinion.
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