If you mean by native Win32 application an application that draws it's
own window via the Microsoft Win32 API as apposed to operating in a
console environment point well taken. Although, no can do in this case.
That would require totally rewriting the games from scratch for a
specific platform, Windows, which I certainly don't want to do.
From my very brief examination of the code they use very common
input/output functions like printf, scanf, getch(), etc. Since the games
do they already are more or less cross platform games. There are a few
things I'll change like instead of having system call cls to clear the
screen I'll write my own clear screen function to be more operating
system indipendant. A few miner things like that, and they will be 100%
platform independant. At least the source code will be.
shaun everiss wrote:
I just don't care if I can help it to navigate round a console app.
I prefur a native win32 application.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.