As I said in my original post all of the games are simple board and card
games I created about 10 years ago when I was a student in college.
Quite honestly after looking at my own source code I don't think I was a
skilled enough programmer back then to even consider anything as complex
as an RPG, exploration, or large text adventure. I was an inexperienced
programmer just writing games for practice and fun back then. In fact,
after reviewing some of the source code i was quite mortified at how
inexperienced I was back then.
For that reason alone I am strongly considering rewriting afew of them
from scratch, since they are small games anyway, and releasing them as
completely revised versions. That way I can be sure I don't miss any
errors or mistakes I might have made as a studentPlus it gives me
practice in doing some triditional C/C++ programming since for the
passed 5/6 years I've mainly programmed using one of the .NET languages
like C-Sharp and Visual Basic which is very common place these days in
the business world. Kind of like going back to my roots as a programmer.
As for text based exploration/adventure games since I am getting back
into the C/C++ seen maybe I'll write a couple for practice. I've already
began the port of the Genesis 3D engine from C-Sharp to C++ so getting
into the groove again, getting some practice with C=++, is helpful to
refresh myself on the finer points of the language i either forgot or
simply haven't used in a long time.
What sort of games did you design Tom? Anything exploration based?
Beware the Grue!
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